tank tips
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tank tips
from korky on 03/22/2018 05:47 PMfav,humvee,jltv are scouting tanks only,
useless for any anything else but may trigger sleeping enemy stealth units
unit name: firepower/armour : cost in steel/carbon
pans 500/25 : 50k/2.5k
cheap cannon fodder in base hits
but need to be positioned not to block the strong hitters
skots 50/75 : 50l/10k
good cheap tough tanks
ideal to use in raids with other tanks
cents 2000/50 : 200k/50k
great value for hitting other tanks
the will beat most others if toe to toe except certain very expensive tanks not often used
light tanks 500/107 : 400k/20k
more expensive than cents and not as powerful
but a bit tougher to kill, also heavier on fuel
mwt 40/38 : 75k/15k
cheap build and under rated
good to have v's any air attack as damage raises to 1000
a full set can rip through a set of hellys but need to be under them
type'99 1000/107 : 50k/900k
very fast slightly expensive tank, runs faster than most hellys??
good mixed with others and taking minimum fire from enemy
mlrs 120/150 : 1.5m/300k
but 3000 damage against air units, better range than most tanks
also good for sniping
pl-01x 2500/30 : 100k/1m
stealth tank strong hitter but also weak if targetted
patriot 500/150 : 1m/2.5m
when still and make sure it's armed
very long range and good for keeping snipers away
leclerc 1000/375 : 750k/5.5m
but 4000 against howitzer/msta/pans and double the range
expensive but will rip through the base hitting units, needs cover
howitzer 3750/150 : 750k/750k
the most common base hitter tank
tough against turrets in firing and taking base hits
msta 2500/150 : 1m/1m
not as powerful as howitzer but fires long range
good to have in crowded attacks and hitting short range bases
paladin 4000/75 : 250k/1.9m
most powerful base hitter but expensive, very fast
if it catches base fire they die very quick
would only recommend using if howitzers are already taking fire
retreat if fodder running low as the seem to always be next gun target
jammer 0/150 : 750k/750k
highly recommend using when moving units around and sniping
it should really be a must to have with AA in attacks
detector 20/150 : 250k/250
will trigger other units/bases to fire on stealth units if in range
pretty useless at killing anything
tansam 1000/75 : 500k/500k
essential for enemy hellys
can also snipe certain other tanks at 40 damage
pantsir 3000/75 : 750k/150k
essential for enemy planes
can also snipe certain othe tanks at 120 damage
the rest are not very common due to costs and they will beat above toe to toe
but if against a few sets of cheaper sets and they're dead
altay 2500/375 3m/300k
but only against weaker tanks,tougher but expensive
tank destroyer 3750/150 : 750k/1.25m
good against all tanks but expensive and only 150 damage against air
bt m1a5 1500/250 : 2.5m/1m
good against all units inc air but expensive
leopard 1500/150 : 1.5m/1m
expensive but better on fuel
challenger 1750/150 :2.5m/1.5m
expensive but fast build if in a rush
heavy tank 2500/375 :2.5m/5m
(only available in airport/helly bases)
can snipe a whole range of units very quickly but very expensive

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